tag:blogger.com,1999:blog-5383135057713270914.post6237232026142818927..comments2019-01-15T09:28:01.669+01:00Comments on Stinger Magazine: Devil's Third | Untapped potential or mistaken depth?Haskerhttp://www.blogger.com/profile/03358991572777841501noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5383135057713270914.post-48537962056900641052017-08-20T07:54:55.381+02:002017-08-20T07:54:55.381+02:00Yeh all the delays and engine changes left it in a...Yeh all the delays and engine changes left it in a rushed state, shame as the original version had wall running and a better mix of melee/guns from what testers have said. Level design doesn't allow for verticality most of the time which forces you into either linear shoot or melee sections. if you had more space to approach enemies from various angles you could make melee more viable and have more replayable level design. Multi player had open maps to allow for melee and gun uses more frequently, it would have benefitted from using more open level structure and possibly a horde mode with multiplayer maps for offline use.Anonymoushttps://www.blogger.com/profile/11469652669155862846noreply@blogger.com